Another multi-part rescue mission was set in a mazelike interior, with UV safety lights reasonably spaced apart, so my countdown became a concern only if I stumbled into a protracted battle or lost my way entirely. Some time-consuming levels - such as a power plant where the puzzle involved connecting cables - will be safe zones entirely, free of any infected or pathogens. I later upgraded it to nine minutes in Dying Light 2’s more expansive perk tree. At the point I was playing early in Dying Light 2, Aiden’s immunity gave him about seven minutes of activity before he had to find safety. In Dying Light 2, stepping into UV light resets (or stops) a countdown that kills you if you reach the end. In the first Dying Light, UV slowed down or repelled the infected. Dying Light 2 ramps up the urgency by giving the protagonist - a “pilgrim” named Aiden Caldwell - shorter bursts of time among the infected before he has to scramble back to the safety of ultraviolet lights, most often set up on the rooftops by survivors. Still, I was able to play an effective, if halting, game all the way through, never dying once. I got three hours with the game, roughly two of that in the same stretch of the game’s new city, Villedor, and was familiar enough with its surrounding rooftops only to make two, maybe three jumps without stopping to deliberate my next move. ![]() This is, however, a gentle way of saying that, once again, those thrilling gameplay trailers you’ve seen, full of perfectly chained counters, strikes, and jumps, are as idealized for Dying Light 2 as they were for its predecessor. In Dying Light 2, it’s supported by a much more interesting cityscape, stronger role-playing game systems and narrative hooks, and a new kind of open-world progression that should culminate in more meaningful choices, as opposed to clearing an area or a jumping puzzle for their own sake. ![]() Techland didn’t fix what wasn’t broken Dying Light’s fluid traversal and balletic combat is still here, still easy to learn and apply, still hard to master, like all worthwhile athletic endeavors. I reached that comparison after playing Dying Light 2 Stay Human in a preview event and then compared it to the first game’s Platinum Edition (which just launched on Nintendo Switch). In this way, it was a bit like the sports video games I routinely review, something that had a solid gameplay base, but maybe a drooping career mode that didn’t sustain much interest. The first Dying Light largely executed on its novel approach to the zombie genre - survive the horde with parkour and melee, ambitiously presented as a first-person experience - while coming up short in some of the supporting elements.
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